Press kit
Everything, in one place
Copy anything here verbatim. Coverage, videos and streams are welcome — no permission needed.
Factsheet
- Title
- Go Touch Grass
- Developer
- Steve van Zoest (independent, Netherlands)
- Platforms
- Android first, iOS to follow
- Genre
- Idle RPG · real-time tower defence · fitness
- Price
- Free. No ads, no in-app purchases at launch
- Status
- Closed testing
- Engine
- React Native (Expo), fully custom render layer
- Contact
- hello@gotouchgrass.gg
Short description
80 characters, for store listings.
An idle RPG that only pays out when you actually go outside.
Long description
Go Touch Grass is an idle RPG with one rule: the only way to earn anything is to actually walk. Your phone's step counter is the entire economy. Every kilometre turns into wood, stone, rarer materials, XP and Skill Points — and Skill Points cannot be bought, ever. Walking is always viable; running only improves your odds, never your access. Spend what you earn on an isometric base that grows as your Gamer Den levels up. Build a Forge, a Watchtower, an Arsenal, a Laboratory. Wire up arrow, cannon and frost towers. Then defend all of it against the Couch Army in an endless, real-time tower defence raid — waves that scale forever, a boss every tenth one, and gold from kills that you spend mid-raid on powers called RAGE QUIT, CHAIR-4, ALT+F4REEZE and POPOFF MODE. There is a weekly Grass League scored purely on kilometres you walked and collected, six tiers of promotion and relegation, and an optional social layer for following friends and visiting their bases. What there isn't: advertising, location tracking, or anything you can pay to get stronger. The app does not request a single location permission — the step sensor does all of it, and your steps never leave your device. It is a game that is self-aware enough to tell you to stop gaming.
Screenshots
Not yet. The app is in closed testing and every screenshot on this page will come from a real build on a real device rather than a mockup — so there are none until that test has run. Email us if you need imagery before then and we will send what exists.
Logos & icons
- App iconPNG · 1024×1024
- Adaptive icon foregroundPNG · 1024×1024 · transparent
- Monochrome iconPNG · 1024×1024 · themed icons
- Social cardPNG · 1200×630
Colours
- Background
#0B1512 - Surface
#132320 - Grass (accent)
#4ADE80 - Legendary
#FACC15 - Danger
#F87171
Display typeface: Lilita One. Body text: the system UI stack.
Using the assets
Screenshots, videos and streams of your own play are yours to publish freely. The icons and wordmark above may be used to write about or link to the game; please do not restyle them, or use them to imply we made something we did not.
Questions or interview requests: hello@gotouchgrass.gg